STYLIZED TOON SHADER
I've always wanted to be able to create in-camera depth of field for Sketch & Toon. Unfortunately, it is not possible. After some thinking and a little RnD I have come up with a 2 step solution.
In this lesson you will a workaround to create in camera depth of field with Redshift. It is a 2 step process, but yields quick, and real time results. This theory can be applied to whichever render you are using.
Dive right into this project! Get under the hood and see how it was done. You will get the full animation, lighting setups and models. Take your learning a step further and help support this site!